Element card · group Modded · atomic number 15,349, its rank
RandomRaids local test
Offline 91.244.71.128:28115 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RandomRaids local test?
A procedural map runs on RandomRaids local test, generated by the game.
How is RandomRaids local test configured, and what rules apply?
The name of RandomRaids local test carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
Which location is RandomRaids local test based in?
There is no region on record for RandomRaids local test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 91.244.71.128:28115.
On what Rust version does RandomRaids local test operate?
On Windows, RandomRaids local test is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does RandomRaids local test stay online?
Right now RandomRaids local test is offline, with its last appearance 27 hours ago. It was online for 29 of 168 hours in the last 7 full days, which is 17% uptime. It first appeared to Rust Data Lab on 21 October 2026.
Wipe days
What is the wiping pattern on RandomRaids local test?
The record holds too few of RandomRaids local test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 10 days 17 hours ago the current world was made.
Tags, lists
What should you understand from the tags RandomRaids local test carries?
gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Player slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list RandomRaids local test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RandomRaids local test come up?
You will find RandomRaids local test on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
How does RandomRaids local test compare with other servers in the rankings?
Player hours over the last week put RandomRaids local test at #15,349, inside the top 69% of ranked servers.
What does the current player count on RandomRaids local test tell you?
No live signal from RandomRaids local test right now, which was last seen 27 hours ago. Over seven days the mean player count is 0.
Getting on
How can you connect to RandomRaids local test?
Open the console with F1 in Rust and type client.connect 91.244.71.128:28115. The Launch Rust button on this page does the same job through Steam.