Element card · group Modded · atomic number 7,175, its rank
ServerDevServer
Offline 91.245.44.75:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:38 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 14:55 UTC13d ago | 0 | – | 7 days | 1 |
| Mon 12 Oct, 14:03 UTC16d ago | 1 | – | 3 days | 1 |
| Fri 2 Oct, 17:51 UTC26d ago | 1 | – | 9.8 days | 1 |
| Thu 1 Oct, 23:36 UTC FW27d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 08:11 UTC33d ago | 0 | – | 6.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on ServerDevServer?
A procedural map runs on ServerDevServer, generated by the game.
What rules has ServerDevServer set, and what settings are in force?
The name of ServerDevServer carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.
Server facts
In what location does ServerDevServer sit?
Nothing about a region is published by ServerDevServer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 91.245.44.75:28015 is the address it uses.
What Rust version does ServerDevServer currently run?
On Windows, ServerDevServer is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does ServerDevServer stay online?
ServerDevServer is not online at the moment; the last sighting was 27 hours ago. It was online for 127 of 168 hours in the last 7 full days, which is 76% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on ServerDevServer, and at what time?
With no fixed rhythm, ServerDevServer wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 5 hours ago.
On ServerDevServer, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.
Where it appears
Which meanings sit behind the tags on ServerDevServer?
These are the tags ServerDevServer makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does ServerDevServer appear in?
The Rust Data Lab lists that include ServerDevServer are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How does ServerDevServer compare with other servers in the rankings?
Player hours over the last week put ServerDevServer at #7,175, inside the top 32% of ranked servers.
What does the current player count on ServerDevServer tell you?
No live signal from ServerDevServer right now, which was last seen 27 hours ago. A seven-day sample gives 0 players on average and 1 at the top.
How to join
What is the way to join ServerDevServer?
You can connect by pressing F1 in Rust and entering client.connect 91.245.44.75:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.