Rust Data LabData lab · live
Live readings Servers11,732 Players72,530 Populated3,645 Fresh wipes · 3h126 Sampled every 5 min

Element card · group Modded · atomic number 16,902, its rank

My Rust server | Powered by AMP

Offline 91.50.234.41:28015 checked 31d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,902top 72%
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 162
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Quick answers

from the figures on this page

Settings and map

What map is in play on My Rust server | Powered by AMP?

My Rust server | Powered by AMP runs a procedural map of size 3,000 with seed 6738; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is My Rust server | Powered by AMP configured, and what rules apply?

Nothing in the name of My Rust server | Powered by AMP gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is My Rust server | Powered by AMP based in?

Nothing about a region is published by My Rust server | Powered by AMP. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 91.50.234.41:28015.

On what Rust version does My Rust server | Powered by AMP operate?

Rust network protocol 2633 and build 165217 on Linux is what My Rust server | Powered by AMP uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does My Rust server | Powered by AMP stay online?

Right now My Rust server | Powered by AMP is offline, with its last appearance 31 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 20 September 2026.

Wipes and resets

When does My Rust server | Powered by AMP wipe, and how often?

My Rust server | Powered by AMP's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 45 days 3 hours ago.

Lists and tags

What should you understand from the tags My Rust server | Powered by AMP carries?

These are the tags My Rust server | Powered by AMP makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does My Rust server | Powered by AMP come up?

The Rust Data Lab lists that include My Rust server | Powered by AMP are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does My Rust server | Powered by AMP hold among Rust servers?

My Rust server | Powered by AMP sits at #16,902 for seven-day player hours, placing it in the top 72% of ranked servers.

What does the current player count on My Rust server | Powered by AMP tell you?

No live signal from My Rust server | Powered by AMP right now, which was last seen 31 days 10 hours ago.

Getting on

What is the way to join My Rust server | Powered by AMP?

In Rust, press F1 and enter client.connect 91.50.234.41:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.