Element card · group Modded · atomic number 13,960, its rank
Test
Offline 91.54.251.147:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 14:26 UTC38d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
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- 3 Re RETRO RUST #1 … 190
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5
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Quick answers
from the figures on this pageMap and rules
What map is in play on Test?
A procedural map runs on Test, generated by the game.
What rules has Test set, and what settings are in force?
Nothing in the name of Test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Test based in?
No region is published by Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 91.54.251.147:28015.
On what Rust version does Test operate?
On Windows, Test is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Test for staying online?
Right now Test is offline, with its last appearance 38 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on Test, and at what time?
Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 38 days 19 hours ago the current world was made.
On Test, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 2 hours after it began.
Where it appears
How should you read the tags on Test?
The game's server browser reads the tags Test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
The Rust Data Lab lists that include Test are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
How does Test compare with other servers in the rankings?
Player hours over the last week put Test at #13,960, inside the top – of ranked servers.
How many players does Test have at the moment?
Test is offline at the moment; the last sighting was 38 days 16 hours ago.
Connection
How can you connect to Test?
In Rust, press F1 and enter client.connect 91.54.251.147:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.