Element card · group Modded · atomic number 11,881, its rank
RustMinds Dev
Online 91.62.141.141:28015 checked 53m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:23 UTC3h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on RustMinds Dev?
Generated by the game, the map on RustMinds Dev is procedural.
How is RustMinds Dev configured, and what rules apply?
Nothing in the name of RustMinds Dev gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is RustMinds Dev based in?
Nothing about a region is published by RustMinds Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 91.62.141.141:28015 is the address it uses.
What Rust version does RustMinds Dev currently run?
On Windows, RustMinds Dev is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is RustMinds Dev for staying online?
Right now, RustMinds Dev is reachable. It was online for 78 of 96 hours in the last 4 full days, which is 81% uptime. It first appeared to Rust Data Lab on 23 October 2026.
Wipe days
How often does a wipe happen on RustMinds Dev, and at what time?
Too few wipes are on record for RustMinds Dev to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 hours ago.
Lists and tags
What should you understand from the tags RustMinds Dev carries?
These are the tags RustMinds Dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): It has 20 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does RustMinds Dev appear in?
The Rust Data Lab lists that include RustMinds Dev are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
What position does RustMinds Dev hold among Rust servers?
The seven-day player-hours table has RustMinds Dev at #11,881, in the top 53% of ranked servers.
How many players does RustMinds Dev have at the moment?
At the moment RustMinds Dev has 0 of its 20 slots filled. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.
How to join
What is the way to join RustMinds Dev?
Open the console with F1 in Rust and type client.connect 91.62.141.141:28015. The Launch Rust button on this page does the same job through Steam.