Element card · group Modded · atomic number 11,361, its rank
Rip_Was Test Server
Offline 91.8.202.37:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:24 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Rip_Was Test Server?
A procedural map runs on Rip_Was Test Server, generated by the game.
How is Rip_Was Test Server configured, and what rules apply?
No gather rate appears in the name of Rip_Was Test Server. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
What region hosts Rip_Was Test Server?
Nothing about a region is published by Rip_Was Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 91.8.202.37:28015.
On what Rust version does Rip_Was Test Server operate?
Rust network protocol 2635 and build 168909 on Windows is what Rip_Was Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Rip_Was Test Server for staying online?
Currently offline, Rip_Was Test Server was last seen 24 hours ago. For the last 7 full days, 4 of 168 hours were online, giving 2% uptime. The first sighting by Rust Data Lab was on 4 October 2026.
Wipe schedule
How often does a wipe happen on Rip_Was Test Server, and at what time?
Rip_Was Test Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 7 hours ago.
How does Rip_Was Test Server look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.
Tags, lists
How should you read the tags on Rip_Was Test Server?
The game's server browser reads the tags Rip_Was Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rip_Was Test Server come up?
The Rust Data Lab lists that include Rip_Was Test Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does Rip_Was Test Server hold among Rust servers?
The seven-day player-hours table has Rip_Was Test Server at #11,361, in the top 51% of ranked servers.
How full is Rip_Was Test Server right now?
Rip_Was Test Server is offline at the moment; the last sighting was 24 hours ago. A seven-day sample gives 1 players on average and 1 at the top. Over 48 hours, the highest average fell at 21:00 UTC, at 1 players.
Connection
What is the way to join Rip_Was Test Server?
Open the console with F1 in Rust and type client.connect 91.8.202.37:28015. The Launch Rust button on this page does the same job through Steam.