Rust Data LabData lab · live
Live readings Servers11,664 Players42,799 Populated3,021 Fresh wipes · 3h89 Sampled every 5 min

Element card · group Modded · atomic number 13,747, its rank

TEST SERVER

Offline 91.83.37.40:28015 checked 38d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,747no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3 Re RETRO RUST #1 … 41
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  4. 4 Ru 404 RUST 2Х|ДЛ… 28
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 28/ 700
  5. 5 Ru RustSpain.com … 9
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 9/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 8
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Quick answers

from the figures on this page

Server setup

What map is in play on TEST SERVER?

The map on TEST SERVER is procedural, made by the game.

How is TEST SERVER configured, and what rules apply?

The name of TEST SERVER carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is off, Valve's anti-cheat.

About the server

In what location does TEST SERVER sit?

Nothing about a region is published by TEST SERVER. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 91.83.37.40:28015.

On what Rust version does TEST SERVER operate?

On Windows, TEST SERVER is running Rust network protocol 2633 and build 162929. The protocol must match for you to join; Steam will update your game.

How dependable is TEST SERVER for staying online?

Currently offline, TEST SERVER was last seen 38 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipes and resets

When does TEST SERVER wipe, and how often?

Too few wipes are on record for TEST SERVER to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 54 days 7 hours ago.

Where it appears

Which meanings sit behind the tags on TEST SERVER?

gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list TEST SERVER publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does TEST SERVER appear in?

These themed Rust Data Lab lists carry TEST SERVER: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does TEST SERVER hold among Rust servers?

TEST SERVER sits at #13,747 for seven-day player hours, placing it in the top – of ranked servers.

What does the current player count on TEST SERVER tell you?

TEST SERVER is offline at the moment; the last sighting was 38 days 12 hours ago.

How to join

What steps get you onto TEST SERVER?

In Rust, press F1 and enter client.connect 91.83.37.40:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp1
Max players 1 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs162929
Build Build number: 162929.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.