Rust Data LabData lab · live
Live readings Servers11,911 Players81,677 Populated3,856 Fresh wipes · 3h102 Sampled every 5 min

Element card · group PvE · atomic number 4,720, its rank

Hunt and Chill PVE Rust

Online EU 91.98.186.104:28080 checked 11m ago

monthly wipes vanillamoddedcarbonpve
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak 3
Rank · atomic number#4,720top 21% · #1641 in EU
Last wipe27d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 43 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    [PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average 42/ 200
  3. 3 Ru [GER] Rust Oas… 44
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  4. 4 Sa [EU] Salty Zom… 42
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  5. 5 He Hex EU PVE Mon… 42
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  6. 6 Фа Фармер[FULL PV… 31
    Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] EU · groups of 8+ · monthly · 17 on average 31/ 75

Quick answers

from the figures on this page

Server setup

What map is in play on Hunt and Chill PVE Rust?

The map on Hunt and Chill PVE Rust is procedural at size 3,500 with seed 254915660, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Hunt and Chill PVE Rust?

Nothing in the name of Hunt and Chill PVE Rust gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Hunt and Chill PVE Rust?

With its EU tag, Hunt and Chill PVE Rust places itself in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 91.98.186.104:28080 is the address it uses.

Which Rust version is Hunt and Chill PVE Rust on?

Rust network protocol 2635 and build 168909 on Windows is what Hunt and Chill PVE Rust uses. The protocol must match for you to join; Steam will update your game.

Does Hunt and Chill PVE Rust stay up, and how reliable is its uptime?

At the moment, Hunt and Chill PVE Rust is online. About 8 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Hunt and Chill PVE Rust hold a steady performance?

The last 48 hours show an average of 136 server fps and a minimum of 104. Buildings, deployables and everything else in the world added up to as many as 79,461 entities. The highest memory usage was 2,443 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on Hunt and Chill PVE Rust?

Once a month is all Hunt and Chill PVE Rust wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 27 days 1 hours ago. Its tags set out a wipe schedule of once a month.

How does Hunt and Chill PVE Rust look on the day of a wipe?

Recent wipes on average reached 4 players at their busiest. 43 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags Hunt and Chill PVE Rust carries?

The game's server browser reads the tags Hunt and Chill PVE Rust publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; EU (Europe): The server browser files it under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Hunt and Chill PVE Rust appear in?

You will find Hunt and Chill PVE Rust on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How does Hunt and Chill PVE Rust compare with other servers in the rankings?

Hunt and Chill PVE Rust is #4,720 on seven-day player hours, #1,641 in Europe, and in the top 21% of all ranked servers.

What does the current player count on Hunt and Chill PVE Rust tell you?

At the moment Hunt and Chill PVE Rust has 1 of its 10 slots filled. Averaged over the past week: 0 players, peaking at 3. Peak time in the past 48 hours: 19:00 UTC, when the average was 1 players.

Getting on

How can you connect to Hunt and Chill PVE Rust?

You can connect by pressing F1 in Rust and entering client.connect 91.98.186.104:28080, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/VhumPqkx7K.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^m,^v,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.