Rust Data LabData lab · live
Live readings Servers11,697 Players44,561 Populated3,120 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 3,488, its rank

24HG | Rust | Main #1

Online 91.99.37.118:28103 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 200 1% full Room to join
7-day average1peak 5
Rank · atomic number#3,488top 16%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246802:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.2 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes
crowd held33%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:14 UTC3d ago 3 – running 0
Thu 15 Oct, 19:14 UTC13d ago 4 held half 9.8 days 0
Wed 14 Oct, 19:01 UTC14d ago 4 – 1 days 0
Sun 4 Oct, 07:36 UTC24d ago 3 halved by day 2 10.5 days 0
Fri 25 Sep, 18:20 UTC33d ago 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 38
    ShockRust | Blue | NoLimit no group limit · 155 on average 38/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 135
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135/ 100
  3. 3 Re RETRO RUST #1 … 40
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 40/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 34
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 34/ 700
  5. 5 Ru RustSpain.com … 7
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 7/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 5/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on 24HG | Rust | Main #1?

24HG | Rust | Main #1 runs a procedural map of size 4,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

How is 24HG | Rust | Main #1 configured, and what rules apply?

No gather rate appears in the name of 24HG | Rust | Main #1. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts 24HG | Rust | Main #1?

No region is published by 24HG | Rust | Main #1. Rust Data Lab shows a server's stated location, not a verified position of the machine. 91.99.37.118:28103 is the address it uses.

Which Rust version is 24HG | Rust | Main #1 on?

Rust network protocol 2635 and build 168909 on Linux is what 24HG | Rust | Main #1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is 24HG | Rust | Main #1 for staying online?

24HG | Rust | Main #1 is live as of now. The uptime it reports suggests it restarted roughly 3 days 2 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is 24HG | Rust | Main #1 known for smooth running?

In the last 48 hours, it averaged 60 server fps, with a low of 60. The entity count reached 18,018, including buildings, deployables and all other world items. Memory use peaked at 2,958 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does 24HG | Rust | Main #1 wipe, and how often?

No next wipe can be predicted on 24HG | Rust | Main #1: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 3 days 4 hours ago the current world was made.

How does 24HG | Rust | Main #1 look on the day of a wipe?

Recent wipes on average reached 4 players at their busiest. 4 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 33% of its recent wipes. Where it did not hold, the crowd dropped below half by day 4.

Lists and tags

What should you understand from the tags 24HG | Rust | Main #1 carries?

The game's server browser reads the tags 24HG | Rust | Main #1 publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): It has 200 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does 24HG | Rust | Main #1 appear in?

You will find 24HG | Rust | Main #1 on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What position does 24HG | Rust | Main #1 hold among Rust servers?

Player hours over the last week put 24HG | Rust | Main #1 at #3,488, inside the top 16% of ranked servers.

How full is 24HG | Rust | Main #1 right now?

At the moment 24HG | Rust | Main #1 has 2 of its 200 slots filled. Averaged over the past week: 1 players, peaking at 5. Peak time in the past 48 hours: 21:00 UTC, when the average was 5 players.

Getting on

How can you connect to 24HG | Rust | Main #1?

In Rust, press F1 and enter client.connect 91.99.37.118:28103. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://alpha.24hgaming.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players It has 200 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.