Element card · group Modded · atomic number 3,488, its rank
24HG | Rust | Main #1
Online 91.99.37.118:28103 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:14 UTC3d ago | 3 | – | running | 0 |
| Thu 15 Oct, 19:14 UTC13d ago | 4 | held half | 9.8 days | 0 |
| Wed 14 Oct, 19:01 UTC14d ago | 4 | – | 1 days | 0 |
| Sun 4 Oct, 07:36 UTC24d ago | 3 | halved by day 2 | 10.5 days | 0 |
| Fri 25 Sep, 18:20 UTC33d ago | 2 | halved by day 6 | 8.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on 24HG | Rust | Main #1?
24HG | Rust | Main #1 runs a procedural map of size 4,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.
How is 24HG | Rust | Main #1 configured, and what rules apply?
No gather rate appears in the name of 24HG | Rust | Main #1. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
What region hosts 24HG | Rust | Main #1?
No region is published by 24HG | Rust | Main #1. Rust Data Lab shows a server's stated location, not a verified position of the machine. 91.99.37.118:28103 is the address it uses.
Which Rust version is 24HG | Rust | Main #1 on?
Rust network protocol 2635 and build 168909 on Linux is what 24HG | Rust | Main #1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is 24HG | Rust | Main #1 for staying online?
24HG | Rust | Main #1 is live as of now. The uptime it reports suggests it restarted roughly 3 days 2 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is 24HG | Rust | Main #1 known for smooth running?
In the last 48 hours, it averaged 60 server fps, with a low of 60. The entity count reached 18,018, including buildings, deployables and all other world items. Memory use peaked at 2,958 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does 24HG | Rust | Main #1 wipe, and how often?
No next wipe can be predicted on 24HG | Rust | Main #1: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 3 days 4 hours ago the current world was made.
How does 24HG | Rust | Main #1 look on the day of a wipe?
Recent wipes on average reached 4 players at their busiest. 4 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 33% of its recent wipes. Where it did not hold, the crowd dropped below half by day 4.
Lists and tags
What should you understand from the tags 24HG | Rust | Main #1 carries?
The game's server browser reads the tags 24HG | Rust | Main #1 publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): It has 200 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does 24HG | Rust | Main #1 appear in?
You will find 24HG | Rust | Main #1 on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What position does 24HG | Rust | Main #1 hold among Rust servers?
Player hours over the last week put 24HG | Rust | Main #1 at #3,488, inside the top 16% of ranked servers.
How full is 24HG | Rust | Main #1 right now?
At the moment 24HG | Rust | Main #1 has 2 of its 200 slots filled. Averaged over the past week: 1 players, peaking at 5. Peak time in the past 48 hours: 21:00 UTC, when the average was 5 players.
Getting on
How can you connect to 24HG | Rust | Main #1?
In Rust, press F1 and enter client.connect 91.99.37.118:28103. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://alpha.24hgaming.com/.