Rust Data LabData lab · live
Live readings Servers11,753 Players67,907 Populated3,403 Fresh wipes · 3h209 Sampled every 5 min

Element card · group Modded · atomic number 1,437, its rank

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD

Online 92.118.11.14:28035 checked 8m ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average5peak 22
Rank · atomic number#1,437top 6%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304000:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 16:45 UTC6h ago – – – 22
Thu 29 Oct, 09:01 UTC14h ago – – – 16
Wed 28 Oct, 16:19 UTC1d ago – – – 20
Tue 27 Oct, 09:01 UTC2d ago – – – 6
Sun 25 Oct, 09:01 UTC4d ago 18 halved by day 1 2 days 8
Fri 23 Oct, 09:01 UTC6d ago 16 held half 2 days 7
Wed 21 Oct, 09:01 UTC8d ago 16 held half 2 days 1
Mon 19 Oct, 09:01 UTC10d ago 25 held half 2 days 4
Sat 17 Oct, 09:01 UTC12d ago 22 held half 2 days 2
Thu 15 Oct, 09:01 UTC14d ago 14 held half 2 days 4

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Quick answers

from the figures on this page

Server setup

What map is in play on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

The map on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is procedural at size 1,000 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: CHOYKA MAPS.

What rules has CHOYKA RUST №3[ONE GRID] ZOMBIE MOD set, and what settings are in force?

No gather rate appears in the name of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. You get up to 50 players per group. Play runs as minigames & battle royale, arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD based in?

There is no region on record for CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. Rust Data Lab shows a server's stated location, not a verified position of the machine. 92.118.11.14:28035 is the address it uses.

Which Rust version is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD on?

On Linux, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD for staying online?

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is live as of now. The uptime it reports suggests it restarted roughly 54 minutes ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD known for smooth running?

Server fps averaged 236 over the last 48 hours, with 223 as the lowest. The maximum entity count was 18,309, covering buildings, deployables and all else in the world. Up to 1,549 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

A fresh world appears on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Tags, lists

What should you understand from the tags CHOYKA RUST №3[ONE GRID] ZOMBIE MOD carries?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts50 (Group limit): The team limit is 50; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^w (Weekly): A wipe comes every week; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot provided; ^i (Battlefield): Quick, kit-based PvP at high rates; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list CHOYKA RUST №3[ONE GRID] ZOMBIE MOD publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD come up?

These themed Rust Data Lab lists carry CHOYKA RUST №3[ONE GRID] ZOMBIE MOD: Modded Rust servers, measured, Aim training servers, measured live, Battlefield servers, measured and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, where does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD place?

Player hours over the last week put CHOYKA RUST №3[ONE GRID] ZOMBIE MOD at #1,437, inside the top 6% of ranked servers.

What does the current player count on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD tell you?

At the moment CHOYKA RUST №3[ONE GRID] ZOMBIE MOD has 0 of its 10 slots filled. The week's figures average 5 players and top out at 22. The busiest point in the last 48 hours came at 17:00 UTC, averaging 16 players.

Getting on

What is the way to join CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

You can connect by pressing F1 in Rust and entering client.connect 92.118.11.14:28035, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://choyka.gamestores.app/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts50
Group limit The team limit is 50.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^w
Weekly A wipe comes every week.

Gameplay

^e
Minigames This one hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, with loot provided.
^i
Battlefield Quick, kit-based PvP at high rates.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.