Rust Data LabData lab · live
Live readings Servers11,591 Players34,139 Populated2,831 Fresh wipes · 3h62 Sampled every 5 min

Element card · group Modded · atomic number 437, its rank

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Online 64.40.9.37:28010 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 8/ 200 4% full Room to join
7-day average36peak 132
Rank · atomic number#437top 2%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
025507510005:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:33 UTC23h ago – – – 4
Mon 26 Oct, 04:33 UTC1d ago – – – 6
Sun 25 Oct, 04:33 UTC2d ago – – – 8
Sat 24 Oct, 03:33 UTC4d ago – – – 1
Fri 23 Oct, 11:38 UTC4d ago – – – 1
Fri 23 Oct, 03:33 UTC5d ago – – – 1
Thu 22 Oct, 03:33 UTC6d ago – – – 9
Wed 21 Oct, 03:33 UTC7d ago – – – 4
Tue 20 Oct, 03:33 UTC8d ago – – – 2
Mon 19 Oct, 03:33 UTC9d ago – – – 2

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  3. 3 Uk UKN.GG - EU Tr… 14
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  4. 4 Uk UKN.GG - EU Tr… 5
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  5. 5 Us US Hub 01 0
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  6. 6 Ha [EU-1] Hazzy.g… 0
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Quick answers

from the figures on this page

Map and rules

What map is in play on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs a procedural map of size 3,500 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: PAT Map FPS+.

How is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets configured, and what rules apply?

No gather rate appears in the name of EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. You get up to 10 players per group. Play runs as minigames & battle royale, arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sit?

The name of EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets points to Europe, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 64.40.9.37:28010.

What Rust version does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets currently run?

Rust network protocol 2635 and build 168909 on Windows is what EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets for staying online?

Right now, EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is reachable. The uptime it reports suggests it restarted roughly 22 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold a steady performance?

The last 48 hours show an average of 59 server fps and a minimum of 59. Buildings, deployables and everything else in the world added up to as many as 2,798 entities. Memory use peaked at 1,771 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Every few hours EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets generates a new world; there is no wipe schedule, and those resets are not wipes.

Tags, lists

What should you understand from the tags EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets carries?

These are the tags EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): It has 200 slots; ts10 (Group limit): Teams cap at 10 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot provided; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appear in?

You will find EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured, Aim training servers, measured live and Battlefield servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 25+ on average.

Who is behind EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

The perfect-rust.com hostname EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes also appears on 3 other servers we track, so the same operator most likely runs them.

Population

Against other Rust servers, where does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets place?

Player hours over the last week put EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #437, inside the top 2% of ranked servers.

What does the current player count on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets tell you?

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets currently shows 8 players across 200 slots. Averaged over the past week: 36 players, peaking at 132. Over 48 hours, the highest average fell at 18:00 UTC, at 73 players.

Getting on

What steps get you onto EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

In Rust, press F1 and enter client.connect 64.40.9.37:28010. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://www.perfect-rust.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players It has 200 slots.
ts10
Group limit Teams cap at 10 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, with loot provided.
^i
Battlefield High rates and kits for quick PvP.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.