Element card · group Modded · atomic number 12,227, its rank
TroubleChute
Offline 92.183.2.255:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
What settings and rules apply on TroubleChute?
No gather rate appears in the name of TroubleChute. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is TroubleChute based in?
There is no region on record for TroubleChute. Rust Data Lab shows a server's stated location, not a verified position of the machine. 92.183.2.255:28015 is the address it uses.
On what Rust version does TroubleChute operate?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does TroubleChute stay online?
TroubleChute is not online at the moment; the last sighting was 39 hours ago. For the last 7 full days, 2 of 168 hours were online, giving 1% uptime. It first appeared to Rust Data Lab on 12 October 2026.
Wipes and resets
How often does a wipe happen on TroubleChute, and at what time?
TroubleChute's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 13 hours ago.
Tags, lists
What should you understand from the tags TroubleChute carries?
The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does TroubleChute appear in?
The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does TroubleChute compare with other servers in the rankings?
The seven-day player-hours table has TroubleChute at #12,227, in the top 55% of ranked servers.
How full is TroubleChute right now?
The last recorded sighting of TroubleChute was 39 hours ago, and it is offline now. The week's figures average 1 players and top out at 1. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.
How to join
What steps get you onto TroubleChute?
Open the console with F1 in Rust and type client.connect 92.183.2.255:28015. The Launch Rust button on this page does the same job through Steam.