Element card · group Modded · atomic number 15,349, its rank
neurocore solo: experimental
Offline 92.208.174.128:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on neurocore solo: experimental?
A procedural map runs on neurocore solo: experimental, generated by the game.
What settings and rules apply on neurocore solo: experimental?
Nothing in the name of neurocore solo: experimental gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is off: Valve's VAC.
About the server
Which location is neurocore solo: experimental based in?
Nothing about a region is published by neurocore solo: experimental. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 92.208.174.128:28015.
Which Rust version is neurocore solo: experimental on?
On Linux, neurocore solo: experimental is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does neurocore solo: experimental stay online?
Right now neurocore solo: experimental is offline, with its last appearance 3 days 9 hours ago. It was online for 6 of 168 hours in the last 7 full days, which is 4% uptime. On 5 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does neurocore solo: experimental wipe, and how often?
The record holds too few of neurocore solo: experimental's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 5 hours ago.
Where it appears
How should you read the tags on neurocore solo: experimental?
gmrust (Game mode): Standard Rust survival is the game here; mp3 (Max players): 3 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list neurocore solo: experimental publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does neurocore solo: experimental appear in?
These themed Rust Data Lab lists carry neurocore solo: experimental: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does neurocore solo: experimental place?
neurocore solo: experimental sits at #15,349 for seven-day player hours, placing it in the top 69% of ranked servers.
How many players does neurocore solo: experimental have at the moment?
neurocore solo: experimental is offline at the moment; the last sighting was 3 days 9 hours ago. The seven-day average for this server is 0 players.
Getting on
What is the way to join neurocore solo: experimental?
In Rust, press F1 and enter client.connect 92.208.174.128:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.