Element card · group Modded
Cave Test Server
Offline 92.208.71.172:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Cave Test Server?
A procedural map runs on Cave Test Server, generated by the game.
What rules has Cave Test Server set, and what settings are in force?
The name of Cave Test Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Cave Test Server?
Nothing about a region is published by Cave Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 92.208.71.172:28015.
Which Rust version is Cave Test Server on?
Rust network protocol 2633 and build 163794 on Windows is what Cave Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Cave Test Server for staying online?
Right now Cave Test Server is offline, with its last appearance 45 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does Cave Test Server wipe, and how often?
Cave Test Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 46 days 10 hours ago the current world was made.
Where it appears
How should you read the tags on Cave Test Server?
These are the tags Cave Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Cave Test Server come up?
These themed Rust Data Lab lists carry Cave Test Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How full is Cave Test Server right now?
No live signal from Cave Test Server right now, which was last seen 45 days 8 hours ago.
How to join
What is the way to join Cave Test Server?
In Rust, press F1 and enter client.connect 92.208.71.172:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.