Element card · group Modded · atomic number 14,487, its rank
ServerName
Offline 92.217.163.72:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on ServerName?
A procedural map runs on ServerName, generated by the game.
How is ServerName configured, and what rules apply?
The name of ServerName carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does ServerName sit?
There is no region on record for ServerName. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 92.217.163.72:28015 is the address it uses.
What Rust version does ServerName currently run?
Rust network protocol 2634 and build 167781 on Windows is what ServerName uses. The protocol must match for you to join; Steam will update your game.
How reliably does ServerName stay online?
ServerName is not online at the moment; the last sighting was 14 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 14 October 2026.
Wipes and resets
How often does a wipe happen on ServerName, and at what time?
The record holds too few of ServerName's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 7 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on ServerName?
These are the tags ServerName makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does ServerName appear in?
You will find ServerName on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does ServerName hold among Rust servers?
Player hours over the last week put ServerName at #14,487, inside the top 67% of ranked servers.
How many players does ServerName have at the moment?
No live signal from ServerName right now, which was last seen 14 days 5 hours ago.
How to join
How can you connect to ServerName?
Open the console with F1 in Rust and type client.connect 92.217.163.72:28015. The Launch Rust button on this page does the same job through Steam.