Rust Data LabData lab · live
Live readings Servers11,617 Players40,309 Populated2,963 Fresh wipes · 3h87 Sampled every 5 min

Element card · group Modded · atomic number 7,019, its rank

ServerName

Offline 92.240.220.216:28015 checked 10h ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average1peak 4
Rank · atomic number#7,019top 32%
Last wipe15h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123416:0017:0019:0020:00Wiped Wed 28 Oct, 16:38 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSun 25 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:38 UTC15h ago – – running 0
Sun 25 Oct, 14:32 UTC3d ago 2 – 3.1 days 0
Sun 25 Oct, 01:28 UTC4d ago 2 – 0.5 days 1
Thu 8 Oct, 16:10 UTC20d ago 0 – 16.4 days 1
Mon 5 Oct, 17:06 UTC23d ago 4 – 3 days 1
Sun 4 Oct, 14:32 UTC24d ago 4 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132/ 100
  3. 3 Re RETRO RUST #1 … 124
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 124/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 40
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 40/ 700
  5. 5 Ru RustSpain.com … 3
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 15
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Quick answers

from the figures on this page

Map and rules

What map is in play on ServerName?

Generated by the game, the map on ServerName is procedural.

What rules has ServerName set, and what settings are in force?

The name of ServerName carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is ServerName based in?

Nothing about a region is published by ServerName. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 92.240.220.216:28015.

On what Rust version does ServerName operate?

On Windows, ServerName is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does ServerName stay up, and how reliable is its uptime?

Currently offline, ServerName was last seen 10 hours ago. For the last 7 full days, 12 of 168 hours were online, giving 7% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on ServerName, and at what time?

No next wipe can be predicted on ServerName: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 15 hours ago the current world was made.

On ServerName, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 6 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on ServerName?

gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list ServerName publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does ServerName appear in?

You will find ServerName on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

Against other Rust servers, where does ServerName place?

Player hours over the last week put ServerName at #7,019, inside the top 32% of ranked servers.

How many players does ServerName have at the moment?

ServerName is offline at the moment; the last sighting was 10 hours ago. Averaged over the past week: 1 players, peaking at 4. Peak time in the past 48 hours: 17:00 UTC, when the average was 3 players.

How to join

What is the way to join ServerName?

In Rust, press F1 and enter client.connect 92.240.220.216:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players 5 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.