Element card · group Modded · atomic number 16,413, its rank
Testing Shit
Offline 92.40.217.34:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What rules has Testing Shit set, and what settings are in force?
Nothing in the name of Testing Shit gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
In what location does Testing Shit sit?
There is no region on record for Testing Shit. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 92.40.217.34:28015 is the address it uses.
On what Rust version does Testing Shit operate?
Rust network protocol 2634 and build 166493 on Windows is what Testing Shit uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Testing Shit stay online?
Right now Testing Shit is offline, with its last appearance 27 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.
Wipe days
What is the wiping pattern on Testing Shit?
The record holds too few of Testing Shit's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 11 hours ago.
Tags, lists
Which meanings sit behind the tags on Testing Shit?
gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166493 (Build): The game build is 166493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Testing Shit publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Testing Shit come up?
These themed Rust Data Lab lists carry Testing Shit: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does Testing Shit compare with other servers in the rankings?
The seven-day player-hours table has Testing Shit at #16,413, in the top 69% of ranked servers.
What does the current player count on Testing Shit tell you?
Testing Shit is offline at the moment; the last sighting was 27 days 9 hours ago.
How to join
How can you connect to Testing Shit?
Open the console with F1 in Rust and type client.connect 92.40.217.34:28015. The Launch Rust button on this page does the same job through Steam.