Rust Data LabData lab · live
Live readings Servers11,624 Players42,066 Populated3,050 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Modded · atomic number 16,408, its rank

Testing Shit

Offline 92.40.217.35:28015 checked 26d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#16,408top 69%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 123
    ShockRust | Blue | NoLimit no group limit · 156 on average 123/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 132
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 132/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 53
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 53/ 700
  5. 5 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 5/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 31
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 31/ 1,000

Quick answers

from the figures on this page

Server setup

What rules has Testing Shit set, and what settings are in force?

No gather rate appears in the name of Testing Shit. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is Testing Shit based in?

No region is published by Testing Shit. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 92.40.217.35:28015.

What Rust version does Testing Shit currently run?

On Windows, Testing Shit is running Rust network protocol 2634 and build 166493. The protocol must match for you to join; Steam will update your game.

How dependable is Testing Shit for staying online?

Right now Testing Shit is offline, with its last appearance 26 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

Wipe days

What is the wiping pattern on Testing Shit?

Testing Shit's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 17 hours ago.

Tags, lists

What should you understand from the tags Testing Shit carries?

gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166493 (Build): The game build is 166493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Testing Shit publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Testing Shit appear in?

You will find Testing Shit on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Testing Shit compare with other servers in the rankings?

Testing Shit sits at #16,408 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is Testing Shit right now?

No live signal from Testing Shit right now, which was last seen 26 days 17 hours ago.

Connection

What is the way to join Testing Shit?

You can connect by pressing F1 in Rust and entering client.connect 92.40.217.35:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166493,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players Player slots: 0.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166493
Build The game build is 166493.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.