Rust Data LabData lab · live
Live readings Servers11,680 Players38,014 Populated2,926 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 15,831, its rank

Local Test Server

Offline 92.47.81.214:28015 checked 20d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,831top 72%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 13:28 UTC22d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Local Test Server?

A procedural map of size 3,750 with seed 12345 runs on Local Test Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Local Test Server set, and what settings are in force?

No gather rate appears in the name of Local Test Server. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Local Test Server based in?

Nothing about a region is published by Local Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 92.47.81.214:28015.

On what Rust version does Local Test Server operate?

Rust network protocol 2634 and build 166586 on Windows is what Local Test Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is Local Test Server for staying online?

Currently offline, Local Test Server was last seen 20 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Local Test Server?

Local Test Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 22 days 12 hours ago.

How does Local Test Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags Local Test Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): Player slots: 15; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Local Test Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Local Test Server appear in?

You will find Local Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Local Test Server hold among Rust servers?

Local Test Server sits at #15,831 for seven-day player hours, placing it in the top 72% of ranked servers.

How full is Local Test Server right now?

No live signal from Local Test Server right now, which was last seen 20 days 6 hours ago.

How to join

What steps get you onto Local Test Server?

In Rust, press F1 and enter client.connect 92.47.81.214:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players Player slots: 15.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.