Element card · group Modded · atomic number 15,097, its rank
ServerDevServer
Offline 93.157.251.249:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:45 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on ServerDevServer?
A procedural map runs on ServerDevServer, generated by the game.
What settings and rules apply on ServerDevServer?
Nothing in the name of ServerDevServer gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.
About the server
Which location is ServerDevServer based in?
No region is published by ServerDevServer. Rust Data Lab shows a server's stated location, not a verified position of the machine. 93.157.251.249:28015 is the address it uses.
On what Rust version does ServerDevServer operate?
On Windows, ServerDevServer is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is ServerDevServer for staying online?
Currently offline, ServerDevServer was last seen 14 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 October 2026.
Wipe days
What is the wiping pattern on ServerDevServer?
ServerDevServer's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 3 hours ago.
On ServerDevServer, what happens when wipe day arrives?
At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.
Lists and tags
How should you read the tags on ServerDevServer?
The game's server browser reads the tags ServerDevServer publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does ServerDevServer come up?
The Rust Data Lab lists that include ServerDevServer are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does ServerDevServer place?
Player hours over the last week put ServerDevServer at #15,097, inside the top 70% of ranked servers.
How full is ServerDevServer right now?
The last recorded sighting of ServerDevServer was 14 days 3 hours ago, and it is offline now.
Getting on
What steps get you onto ServerDevServer?
You can connect by pressing F1 in Rust and entering client.connect 93.157.251.249:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.