Rust Data LabData lab · live
Live readings Servers11,701 Players54,561 Populated3,263 Fresh wipes · 3h144 Sampled every 5 min

Element card · group Modded · atomic number 15,338, its rank

Unitedgameserver

Online 93.186.199.65:27615 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 300 0% full Room to join
7-day average0peak –
Rank · atomic number#15,338top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:12 UTC27d ago 1 – running 0
Thu 1 Oct, 12:46 UTC27d ago 2 – 0.6 days 0
Thu 17 Sep, 17:34 UTC41d ago 1 halved by day 2 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 192
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  4. 4 Ru 404 RUST 2Х|ДЛ… 73
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 73/ 700
  5. 5 Ru RustSpain.com … 10
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  6. 6 Ru 404 RUST 2Х|ДЛ… 17
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Quick answers

from the figures on this page

Map and rules

What map is in play on Unitedgameserver?

A procedural map of size 3,700 with seed 2107859920 runs on Unitedgameserver, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Unitedgameserver?

The name of Unitedgameserver carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Unitedgameserver based in?

No region is published by Unitedgameserver. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 93.186.199.65:27615 is the address it uses.

Which Rust version is Unitedgameserver on?

Rust network protocol 2635 and build 168909 on Linux is what Unitedgameserver uses. The protocol must match for you to join; Steam will update your game.

Does Unitedgameserver stay up, and how reliable is its uptime?

Unitedgameserver is live as of now. About 4 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Unitedgameserver perform?

Server fps averaged 30 over the last 48 hours, with 28 as the lowest. The entity count reached 82,187, including buildings, deployables and all other world items. Memory use peaked at 2,248 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on Unitedgameserver, and at what time?

There is no next wipe to predict for Unitedgameserver, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 7 hours ago.

How does Unitedgameserver look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 7 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on Unitedgameserver?

The game's server browser reads the tags Unitedgameserver publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): It has 300 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Unitedgameserver appear in?

The Rust Data Lab lists that include Unitedgameserver are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Unitedgameserver compare with other servers in the rankings?

The seven-day player-hours table has Unitedgameserver at #15,338, in the top 69% of ranked servers.

What does the current player count on Unitedgameserver tell you?

Unitedgameserver currently shows 0 players across 300 slots. Over seven days the mean player count is 0.

Connection

What is the way to join Unitedgameserver?

Open the console with F1 in Rust and type client.connect 93.186.199.65:27615. The Launch Rust button on this page does the same job through Steam. For more, visit https://united-gameserver.de/.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp300
Max players It has 300 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.