Rust Data LabData lab · live
Live readings Servers11,743 Players57,957 Populated3,448 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 13,783, its rank

Build System Dev

Offline 93.2.254.19:28015 checked 23d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,783top 61%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 23:38 UTC23d ago 2 – running 1
Fri 2 Oct, 11:07 UTC25d ago 3 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru [AU] Rusticate… 40
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  4. 4 At Atlas // CSL -… 14
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  5. 5 Aq AQRUX RUST BUI… 5
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  6. 6 Ko KoalaKopters -… 20

Quick answers

from the figures on this page

Map and rules

What map is in play on Build System Dev?

Generated by the game, the map on Build System Dev is procedural.

What settings and rules apply on Build System Dev?

Nothing in the name of Build System Dev gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Build System Dev sit?

There is no region on record for Build System Dev. Rust Data Lab shows a server's stated location, not a verified position of the machine. 93.2.254.19:28015 is the address it uses.

On what Rust version does Build System Dev operate?

Rust network protocol 2634 and build 166652 on Windows is what Build System Dev uses. The protocol must match for you to join; Steam will update your game.

How reliably does Build System Dev stay online?

Right now Build System Dev is offline, with its last appearance 23 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

Wipe schedule

How often does a wipe happen on Build System Dev, and at what time?

The record holds too few of Build System Dev's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 23 hours ago.

On Build System Dev, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. 17 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags Build System Dev carries?

The game's server browser reads the tags Build System Dev publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Build System Dev appear in?

These themed Rust Data Lab lists carry Build System Dev: Modded Rust servers, measured and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Build System Dev compare with other servers in the rankings?

Player hours over the last week put Build System Dev at #13,783, inside the top 61% of ranked servers.

How full is Build System Dev right now?

The last recorded sighting of Build System Dev was 23 days 2 hours ago, and it is offline now.

Getting on

What steps get you onto Build System Dev?

You can connect by pressing F1 in Rust and entering client.connect 93.2.254.19:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.