Rust Data LabData lab · live
Live readings Servers11,853 Players81,845 Populated3,922 Fresh wipes · 3h170 Sampled every 5 min

Element card · group PvE · atomic number 13,521, its rank

[EU] Tranquility:PvE | IN DEVELOPMENT

Offline EU 93.206.136.130:28015 checked 43d ago

moddedcarbonpve
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#13,521#2365 in EU
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [EU] Brits PvE… 327
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 232 on average 327/ 2,000
  2. 2 Tr TRAVELER PVE [… 57
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average 57/ 100
  3. 3 Pv 1[PvE]Тульский… 41
    1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 37 on average 41/ 200
  4. 4 Ru [GER] Rust Oas… 42
    [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 31 on average 42/ 140
  5. 5 Ru RustAria#4 [Ми… 24
    RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 31 on average 24/ 200
  6. 6 Re [PvE] Relic Eu… 38
    [PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 30 on average 38/ 200

Quick answers

from the figures on this page

Map and rules

What rules has [EU] Tranquility:PvE | IN DEVELOPMENT set, and what settings are in force?

Nothing in the name of [EU] Tranquility:PvE | IN DEVELOPMENT gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts [EU] Tranquility:PvE | IN DEVELOPMENT?

With its EU tag, [EU] Tranquility:PvE | IN DEVELOPMENT places itself in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 93.206.136.130:28015.

Which Rust version is [EU] Tranquility:PvE | IN DEVELOPMENT on?

On Windows, [EU] Tranquility:PvE | IN DEVELOPMENT is running Rust network protocol 2633 and build 163207. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [EU] Tranquility:PvE | IN DEVELOPMENT stay online?

Right now [EU] Tranquility:PvE | IN DEVELOPMENT is offline, with its last appearance 43 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Wipe schedule

What is the wiping pattern on [EU] Tranquility:PvE | IN DEVELOPMENT?

The record holds too few of [EU] Tranquility:PvE | IN DEVELOPMENT's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 46 days 22 hours ago.

Tags, lists

How should you read the tags on [EU] Tranquility:PvE | IN DEVELOPMENT?

The game's server browser reads the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163207 (Build): Build number: 163207; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; modded (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): The server browser files it under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [EU] Tranquility:PvE | IN DEVELOPMENT come up?

These themed Rust Data Lab lists carry [EU] Tranquility:PvE | IN DEVELOPMENT: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How does [EU] Tranquility:PvE | IN DEVELOPMENT compare with other servers in the rankings?

Player hours for the past seven days give [EU] Tranquility:PvE | IN DEVELOPMENT #13,521, #2,365 in Europe, and a place in the top – of ranked servers.

How full is [EU] Tranquility:PvE | IN DEVELOPMENT right now?

The last recorded sighting of [EU] Tranquility:PvE | IN DEVELOPMENT was 43 days 4 hours ago, and it is offline now.

Getting on

How can you connect to [EU] Tranquility:PvE | IN DEVELOPMENT?

Open the console with F1 in Rust and type client.connect 93.206.136.130:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163207
Build Build number: 163207.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.
modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.