Element card · group PvE · atomic number 14,106, its rank
[EU] Tranquility:PvE | IN DEVELOPMENT
Offline EU 93.206.141.105:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [EU] Tranquility:PvE | IN DEVELOPMENT?
Generated by the game, the map on [EU] Tranquility:PvE | IN DEVELOPMENT is procedural.
How is [EU] Tranquility:PvE | IN DEVELOPMENT configured, and what rules apply?
No gather rate appears in the name of [EU] Tranquility:PvE | IN DEVELOPMENT. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is [EU] Tranquility:PvE | IN DEVELOPMENT based in?
The EU tag is how [EU] Tranquility:PvE | IN DEVELOPMENT lists itself, in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 93.206.141.105:28015.
Which Rust version is [EU] Tranquility:PvE | IN DEVELOPMENT on?
Rust network protocol 2633 and build 163207 on Windows is what [EU] Tranquility:PvE | IN DEVELOPMENT uses. The protocol must match for you to join; Steam will update your game.
Does [EU] Tranquility:PvE | IN DEVELOPMENT stay up, and how reliable is its uptime?
Right now [EU] Tranquility:PvE | IN DEVELOPMENT is offline, with its last appearance 42 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.
Wipe schedule
When does [EU] Tranquility:PvE | IN DEVELOPMENT wipe, and how often?
The record holds too few of [EU] Tranquility:PvE | IN DEVELOPMENT's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 44 days 9 hours ago.
Lists and tags
How should you read the tags on [EU] Tranquility:PvE | IN DEVELOPMENT?
The game's server browser reads the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): It runs build 163207; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files it under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does [EU] Tranquility:PvE | IN DEVELOPMENT come up?
You will find [EU] Tranquility:PvE | IN DEVELOPMENT on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does [EU] Tranquility:PvE | IN DEVELOPMENT hold among Rust servers?
Seven-day player hours place [EU] Tranquility:PvE | IN DEVELOPMENT at #14,106 overall, #2,420 in Europe and in the top – of ranked servers.
How many players does [EU] Tranquility:PvE | IN DEVELOPMENT have at the moment?
No live signal from [EU] Tranquility:PvE | IN DEVELOPMENT right now, which was last seen 42 days 19 hours ago.
Getting on
What is the way to join [EU] Tranquility:PvE | IN DEVELOPMENT?
Open the console with F1 in Rust and type client.connect 93.206.141.105:28015. The Launch Rust button on this page does the same job through Steam.