Element card · group Modded · atomic number 15,975, its rank
DEAD SIGNAL
Offline 94.103.173.70:27036 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on DEAD SIGNAL?
The map on DEAD SIGNAL is procedural, made by the game.
How is DEAD SIGNAL configured, and what rules apply?
Nothing in the name of DEAD SIGNAL gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
Which location is DEAD SIGNAL based in?
There is no region on record for DEAD SIGNAL. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 94.103.173.70:27036.
Which Rust version is DEAD SIGNAL on?
On Linux, DEAD SIGNAL is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does DEAD SIGNAL stay online?
DEAD SIGNAL is not online at the moment; the last sighting was 24 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 3 October 2026.
Wipe days
How often does a wipe happen on DEAD SIGNAL, and at what time?
Too few wipes are on record for DEAD SIGNAL to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 23 hours ago.
Where it appears
Which meanings sit behind the tags on DEAD SIGNAL?
The game's server browser reads the tags DEAD SIGNAL publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does DEAD SIGNAL appear in?
These themed Rust Data Lab lists carry DEAD SIGNAL: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does DEAD SIGNAL hold among Rust servers?
The seven-day player-hours table has DEAD SIGNAL at #15,975, in the top 71% of ranked servers.
How full is DEAD SIGNAL right now?
DEAD SIGNAL is offline at the moment; the last sighting was 24 days 6 hours ago.
Getting on
What is the way to join DEAD SIGNAL?
In Rust, press F1 and enter client.connect 94.103.173.70:27036. Or click Launch Rust here to open Rust via Steam and connect automatically.