Rust Data LabData lab · live
Live readings Servers11,621 Players32,314 Populated2,788 Fresh wipes · 3h65 Sampled every 5 min

Element card · group Modded · atomic number 15,459, its rank

Ostrich's Playground

Offline 94.110.206.152:28015 checked 43d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,459no region published
Last wipe195d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What rules has Ostrich's Playground set, and what settings are in force?

Nothing in the name of Ostrich's Playground gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Ostrich's Playground?

With no region published, Ostrich's Playground still carries the region code eu1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 94.110.206.152:28015.

What Rust version does Ostrich's Playground currently run?

On Linux, Ostrich's Playground is running Rust network protocol 2623 and build 147942. The protocol must match for you to join; Steam will update your game.

Does Ostrich's Playground stay up, and how reliable is its uptime?

Right now Ostrich's Playground is offline, with its last appearance 43 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Ostrich's Playground?

Too few wipes are on record for Ostrich's Playground to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 195 days 18 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on Ostrich's Playground?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2623 (Protocol): Protocol 2623 is required; join only if your game matches it; cs147942 (Build): It runs build 147942; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $reu1 (Region code): The server's code for its region is eu1; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Ostrich's Playground publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Ostrich's Playground appear in?

The Rust Data Lab lists that include Ostrich's Playground are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Ostrich's Playground compare with other servers in the rankings?

Ostrich's Playground sits at #15,459 for seven-day player hours, placing it in the top – of ranked servers.

What does the current player count on Ostrich's Playground tell you?

The last recorded sighting of Ostrich's Playground was 43 days 14 hours ago, and it is offline now.

How to join

What steps get you onto Ostrich's Playground?

You can connect by pressing F1 in Rust and entering client.connect 94.110.206.152:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$reu1,v2623,gmvanilla,cs147942,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2623
Protocol Protocol 2623 is required; join only if your game matches it.
cs147942
Build It runs build 147942.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$reu1
Region code The server's code for its region is eu1.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.