Rust Data LabData lab · live
Live readings Servers11,613 Players33,251 Populated2,788 Fresh wipes · 3h71 Sampled every 5 min

Element card · group Vanilla · atomic number 13,019, its rank

[ITA] Server di CagottoMan

Online 94.126.59.191:28015 checked 14m ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,019top 58%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 2 – running 0
Sat 26 Sep, 12:28 UTC32d ago 1 held half 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [ITA] Server di CagottoMan?

The map on [ITA] Server di CagottoMan is procedural at size 3,500 with seed 12345, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is [ITA] Server di CagottoMan configured, and what rules apply?

The name of [ITA] Server di CagottoMan carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

Server facts

Which location is [ITA] Server di CagottoMan based in?

Nothing about a region is published by [ITA] Server di CagottoMan. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 94.126.59.191:28015.

What Rust version does [ITA] Server di CagottoMan currently run?

On Linux, [ITA] Server di CagottoMan is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is [ITA] Server di CagottoMan for staying online?

At the moment, [ITA] Server di CagottoMan is online. The uptime it reports suggests it restarted roughly 33 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does [ITA] Server di CagottoMan perform?

Server fps averaged 121 over the last 48 hours, with 98 as the lowest. The entity count reached 69,927, including buildings, deployables and all other world items. Memory use peaked at 2,579 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on [ITA] Server di CagottoMan, and at what time?

Too few wipes are on record for [ITA] Server di CagottoMan to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 11 hours ago.

What does a typical wipe day on [ITA] Server di CagottoMan involve?

At their busiest, recent wipes averaged 2 players. 28 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

Which meanings sit behind the tags on [ITA] Server di CagottoMan?

The game's server browser reads the tags [ITA] Server di CagottoMan publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Player slots: 200; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [ITA] Server di CagottoMan come up?

You will find [ITA] Server di CagottoMan on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does [ITA] Server di CagottoMan hold among Rust servers?

The seven-day player-hours table has [ITA] Server di CagottoMan at #13,019, in the top 58% of ranked servers.

How full is [ITA] Server di CagottoMan right now?

At the moment [ITA] Server di CagottoMan has 0 of its 200 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 17:00 UTC, at 1 players.

Connection

What steps get you onto [ITA] Server di CagottoMan?

In Rust, press F1 and enter client.connect 94.126.59.191:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players Player slots: 200.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.