Element card · group Vanilla · atomic number 13,019, its rank
[ITA] Server di CagottoMan
Online 94.126.59.191:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 12:28 UTC32d ago | 1 | held half | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [ITA] Server di CagottoMan?
The map on [ITA] Server di CagottoMan is procedural at size 3,500 with seed 12345, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is [ITA] Server di CagottoMan configured, and what rules apply?
The name of [ITA] Server di CagottoMan carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.
Server facts
Which location is [ITA] Server di CagottoMan based in?
Nothing about a region is published by [ITA] Server di CagottoMan. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 94.126.59.191:28015.
What Rust version does [ITA] Server di CagottoMan currently run?
On Linux, [ITA] Server di CagottoMan is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is [ITA] Server di CagottoMan for staying online?
At the moment, [ITA] Server di CagottoMan is online. The uptime it reports suggests it restarted roughly 33 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does [ITA] Server di CagottoMan perform?
Server fps averaged 121 over the last 48 hours, with 98 as the lowest. The entity count reached 69,927, including buildings, deployables and all other world items. Memory use peaked at 2,579 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on [ITA] Server di CagottoMan, and at what time?
Too few wipes are on record for [ITA] Server di CagottoMan to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 11 hours ago.
What does a typical wipe day on [ITA] Server di CagottoMan involve?
At their busiest, recent wipes averaged 2 players. 28 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.
Where it appears
Which meanings sit behind the tags on [ITA] Server di CagottoMan?
The game's server browser reads the tags [ITA] Server di CagottoMan publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Player slots: 200; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does [ITA] Server di CagottoMan come up?
You will find [ITA] Server di CagottoMan on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does [ITA] Server di CagottoMan hold among Rust servers?
The seven-day player-hours table has [ITA] Server di CagottoMan at #13,019, in the top 58% of ranked servers.
How full is [ITA] Server di CagottoMan right now?
At the moment [ITA] Server di CagottoMan has 0 of its 200 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 17:00 UTC, at 1 players.
Connection
What steps get you onto [ITA] Server di CagottoMan?
In Rust, press F1 and enter client.connect 94.126.59.191:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.