Rust Data LabData lab · live
Live readings Servers11,784 Players83,132 Populated3,852 Fresh wipes · 3h157 Sampled every 5 min

Element card · group Modded · atomic number 15,016, its rank

(Classy) Rust Testing 1

Offline 94.130.167.253:28014 checked 5d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 1
Rank · atomic number#15,016top 67%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep29 Sep2 Oct22 Oct25 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:13 UTC5d ago 1 – running 1
Tue 20 Oct, 02:39 UTC8d ago 2 – 2.6 days 0
Sat 26 Sep, 17:54 UTC31d ago 1 – 23.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on (Classy) Rust Testing 1?

(Classy) Rust Testing 1 runs a procedural map of size 2,048 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What settings and rules apply on (Classy) Rust Testing 1?

The name of (Classy) Rust Testing 1 carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

In what location does (Classy) Rust Testing 1 sit?

No region is published by (Classy) Rust Testing 1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 94.130.167.253:28014 is the address it uses.

On what Rust version does (Classy) Rust Testing 1 operate?

Rust network protocol 2634 and build 167781 on Linux is what (Classy) Rust Testing 1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does (Classy) Rust Testing 1 stay up, and how reliable is its uptime?

Currently offline, (Classy) Rust Testing 1 was last seen 5 days 17 hours ago. For the last 7 full days, 5 of 168 hours were online, giving 3% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on (Classy) Rust Testing 1?

With no fixed rhythm, (Classy) Rust Testing 1 wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 21 hours ago.

How does (Classy) Rust Testing 1 look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

Which meanings sit behind the tags on (Classy) Rust Testing 1?

The game's server browser reads the tags (Classy) Rust Testing 1 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does (Classy) Rust Testing 1 appear in?

The Rust Data Lab lists that include (Classy) Rust Testing 1 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What position does (Classy) Rust Testing 1 hold among Rust servers?

(Classy) Rust Testing 1 sits at #15,016 for seven-day player hours, placing it in the top 67% of ranked servers.

How many players does (Classy) Rust Testing 1 have at the moment?

(Classy) Rust Testing 1 is offline at the moment; the last sighting was 5 days 17 hours ago. Averaged over the past week: 0 players, peaking at 1.

Getting on

What is the way to join (Classy) Rust Testing 1?

In Rust, press F1 and enter client.connect 94.130.167.253:28014. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.