Rust Data LabData lab · live
Live readings Servers11,682 Players54,903 Populated3,147 Fresh wipes · 3h122 Sampled every 5 min

Element card · group Modded · atomic number 15,800, its rank

PvE Testserver

Offline 94.130.90.204:28015 checked 18d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,800top 72%
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 16
    ShockRust | Blue | NoLimit no group limit · 150 on average 16/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 30
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 30/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 8
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 8/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 37
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 37/ 700
  6. 6 Ru RustSpain.com … 158
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 158/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on PvE Testserver?

The map on PvE Testserver is procedural at size 4,000 with seed 324720365, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is PvE Testserver configured, and what rules apply?

No gather rate appears in the name of PvE Testserver. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server details

In what location does PvE Testserver sit?

No region is published by PvE Testserver. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 94.130.90.204:28015.

What Rust version does PvE Testserver currently run?

Rust network protocol 2633 and build 165217 on Linux is what PvE Testserver uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is PvE Testserver for staying online?

PvE Testserver is not online at the moment; the last sighting was 18 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

When does PvE Testserver wipe, and how often?

PvE Testserver's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 48 days 18 hours ago.

Tags, lists

Which meanings sit behind the tags on PvE Testserver?

The game's server browser reads the tags PvE Testserver publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does PvE Testserver appear in?

The Rust Data Lab lists that include PvE Testserver are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What position does PvE Testserver hold among Rust servers?

The seven-day player-hours table has PvE Testserver at #15,800, in the top 72% of ranked servers.

How full is PvE Testserver right now?

PvE Testserver is offline at the moment; the last sighting was 18 days 10 hours ago.

Connection

What is the way to join PvE Testserver?

Open the console with F1 in Rust and type client.connect 94.130.90.204:28015. The Launch Rust button on this page does the same job through Steam. For more, visit https://rust.neospin.de.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.