Rust Data LabData lab · live
Live readings Servers11,805 Players82,372 Populated3,637 Fresh wipes · 3h283 Sampled every 5 min

Element card · group Modded · atomic number 13,285, its rank

LOCAL SERVER

Offline 94.140.228.116:28015 checked 42d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#13,285no region published
Last wipe42d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 91
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  4. 4 Ru 404 RUST 2Х|ДЛ… 36
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  6. 6 Ru RustSpain.com … 309
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Quick answers

from the figures on this page

Map and rules

What map is in play on LOCAL SERVER?

The map on LOCAL SERVER is procedural, made by the game.

How is LOCAL SERVER configured, and what rules apply?

No gather rate appears in the name of LOCAL SERVER. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is LOCAL SERVER based in?

No region is published by LOCAL SERVER. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 94.140.228.116:28015 is the address it uses.

Which Rust version is LOCAL SERVER on?

Rust network protocol 2633 and build 164530 on Windows is what LOCAL SERVER uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does LOCAL SERVER stay online?

Right now LOCAL SERVER is offline, with its last appearance 42 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Wipes and resets

What is the wiping pattern on LOCAL SERVER?

LOCAL SERVER's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 42 days 5 hours ago.

Where it appears

What should you understand from the tags LOCAL SERVER carries?

gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list LOCAL SERVER publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does LOCAL SERVER come up?

These themed Rust Data Lab lists carry LOCAL SERVER: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How does LOCAL SERVER compare with other servers in the rankings?

Player hours over the last week put LOCAL SERVER at #13,285, inside the top – of ranked servers.

How many players does LOCAL SERVER have at the moment?

The last recorded sighting of LOCAL SERVER was 42 days 4 hours ago, and it is offline now.

Getting on

How can you connect to LOCAL SERVER?

You can connect by pressing F1 in Rust and entering client.connect 94.140.228.116:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players Player slots: 5.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build Build number: 164530.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.