Element card · group Modded · atomic number 6,901, its rank
UnityVault Local Test
Offline 94.145.179.66:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:31 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on UnityVault Local Test?
A procedural map runs on UnityVault Local Test, generated by the game.
How is UnityVault Local Test configured, and what rules apply?
The name of UnityVault Local Test carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.
Server facts
Which location is UnityVault Local Test based in?
Nothing about a region is published by UnityVault Local Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 94.145.179.66:28015.
On what Rust version does UnityVault Local Test operate?
On Windows, UnityVault Local Test is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is UnityVault Local Test for staying online?
Currently offline, UnityVault Local Test was last seen 35 hours ago. 0 of 24 hours were up in the last 1 full day, which works out at 0%. It first appeared to Rust Data Lab on 27 October 2026.
Wipes and resets
How often does a wipe happen on UnityVault Local Test, and at what time?
The record holds too few of UnityVault Local Test's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 40 hours ago.
Where it appears
How should you read the tags on UnityVault Local Test?
The game's server browser reads the tags UnityVault Local Test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does UnityVault Local Test appear in?
The Rust Data Lab lists that include UnityVault Local Test are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
What position does UnityVault Local Test hold among Rust servers?
UnityVault Local Test sits at #6,901 for seven-day player hours, placing it in the top 31% of ranked servers.
How many players does UnityVault Local Test have at the moment?
No live signal from UnityVault Local Test right now, which was last seen 35 hours ago. A seven-day sample gives 1 players on average and 3 at the top. Over 48 hours, the highest average fell at 19:00 UTC, at 3 players.
Connection
How can you connect to UnityVault Local Test?
Open the console with F1 in Rust and type client.connect 94.145.179.66:28015. The Launch Rust button on this page does the same job through Steam.