Element card · group Modded · atomic number 15,443, its rank
Rust Devblog Server
Offline 94.229.16.35:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Sh
ShockRust | Bl…
211
ShockRust | Blue | NoLimit 211/ 500
-
2
Ми
МИНИ-КАРТА 2Х …
124
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124/ 100
- 3 Re RETRO RUST #1 … 177
- 4 Ru 404 RUST 2Х|ДЛ… 136
-
5
Ru
RustSpain.com …
19
RustSpain.com | EU Main 19/ 200
-
6
Ru
404 RUST 2Х|ДЛ…
52
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 52/ 1,000
Quick answers
from the figures on this pageServer setup
What map is in play on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game.
What settings and rules apply on Rust Devblog Server?
The name of Rust Devblog Server carries no gather rate. The server publishes no limit on group size. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is off, Valve's anti-cheat.
Server facts
In what location does Rust Devblog Server sit?
There is no region on record for Rust Devblog Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 94.229.16.35:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. The protocol must match for you to join; Steam will update your game.
Does Rust Devblog Server stay up, and how reliable is its uptime?
Currently offline, Rust Devblog Server was last seen 15 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 12 October 2026.
Wipe days
What is the wiping pattern on Rust Devblog Server?
The record holds too few of Rust Devblog Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 18 hours ago.
What does a typical wipe day on Rust Devblog Server involve?
Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Where it appears
Which meanings sit behind the tags on Rust Devblog Server?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; v2362 (Protocol): The server runs protocol 2362, so your game needs the same version; ptrak (Networking): The network layer is RakNet, standard in the game; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon; hil2cpp (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list Rust Devblog Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Rust Devblog Server appear in?
The Rust Data Lab lists that include Rust Devblog Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
Against other Rust servers, where does Rust Devblog Server place?
Player hours over the last week put Rust Devblog Server at #15,443, inside the top 71% of ranked servers.
How full is Rust Devblog Server right now?
Rust Devblog Server is offline at the moment; the last sighting was 15 days 18 hours ago.
Getting on
How can you connect to Rust Devblog Server?
Open the console with F1 in Rust and type client.connect 94.229.16.35:28015. The Launch Rust button on this page does the same job through Steam.