Element card · group Modded · atomic number 15,498, its rank
Prototype 17 Server
Offline 94.229.17.151:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Prototype 17 Server?
The map on Prototype 17 Server is procedural, made by the game.
What rules has Prototype 17 Server set, and what settings are in force?
No gather rate appears in the name of Prototype 17 Server. No group limit is published. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server facts
What region hosts Prototype 17 Server?
There is no region on record for Prototype 17 Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 94.229.17.151:28015 is the address it uses.
Which Rust version is Prototype 17 Server on?
On Windows, Prototype 17 Server is running Rust network protocol 2362. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Prototype 17 Server stay online?
Currently offline, Prototype 17 Server was last seen 36 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 22 September 2026.
Wipes and resets
What is the wiping pattern on Prototype 17 Server?
The record holds too few of Prototype 17 Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 36 days 1 hours ago.
Tags, lists
How should you read the tags on Prototype 17 Server?
The game's server browser reads the tags Prototype 17 Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): The network layer is RakNet, standard in the game; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework; hil2cpp (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Prototype 17 Server come up?
You will find Prototype 17 Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
How does Prototype 17 Server compare with other servers in the rankings?
Player hours over the last week put Prototype 17 Server at #15,498, inside the top 67% of ranked servers.
How full is Prototype 17 Server right now?
Prototype 17 Server is offline at the moment; the last sighting was 36 days 1 hours ago.
Getting on
What steps get you onto Prototype 17 Server?
You can connect by pressing F1 in Rust and entering client.connect 94.229.17.151:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.