Rust Data LabData lab · live
Live readings Servers11,700 Players38,808 Populated2,943 Fresh wipes · 3h91 Sampled every 5 min

Element card · group Modded · atomic number 15,323, its rank

Rust Devblog Server

Offline 94.229.17.158:28015 checked 7d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 28
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  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 33
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 33/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 3
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 3/ 700
  5. 5 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 0
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 0/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Devblog Server?

Generated by the game, the map on Rust Devblog Server is procedural.

What rules has Rust Devblog Server set, and what settings are in force?

No gather rate appears in the name of Rust Devblog Server. No group limit is published. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is off, Valve's anti-cheat.

Server details

What region hosts Rust Devblog Server?

There is no region on record for Rust Devblog Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 94.229.17.158:28015 is the address it uses.

What Rust version does Rust Devblog Server currently run?

On Windows, Rust Devblog Server is running Rust network protocol 2362. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Rust Devblog Server for staying online?

Rust Devblog Server is not online at the moment; the last sighting was 7 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 days 1 hours ago.

Where it appears

How should you read the tags on Rust Devblog Server?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; v2362 (Protocol): The server runs protocol 2362, so your game needs the same version; ptrak (Networking): RakNet is the network layer here, as standard in Rust; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; hil2cpp (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list Rust Devblog Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust Devblog Server appear in?

These themed Rust Data Lab lists carry Rust Devblog Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player counts

What position does Rust Devblog Server hold among Rust servers?

Player hours over the last week put Rust Devblog Server at #15,323, inside the top 69% of ranked servers.

How many players does Rust Devblog Server have at the moment?

Rust Devblog Server is offline at the moment; the last sighting was 7 days 5 hours ago.

Getting on

How can you connect to Rust Devblog Server?

Open the console with F1 in Rust and type client.connect 94.229.17.158:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
v2362
Protocol The server runs protocol 2362, so your game needs the same version.
ptrak
Networking RakNet is the network layer here, as standard in Rust.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Other

hil2cpp
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.