Element card · group Modded · atomic number 15,982, its rank
Rust Devblog Server
Offline 94.229.18.118:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Rust Devblog Server?
Generated by the game, the map on Rust Devblog Server is procedural.
What rules has Rust Devblog Server set, and what settings are in force?
Nothing in the name of Rust Devblog Server gives a gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
Which location is Rust Devblog Server based in?
Nothing about a region is published by Rust Devblog Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 94.229.18.118:28015.
What Rust version does Rust Devblog Server currently run?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Rust Devblog Server stay up, and how reliable is its uptime?
Rust Devblog Server is not online at the moment; the last sighting was 34 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on Rust Devblog Server?
Rust Devblog Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 36 days 15 hours ago.
Tags, lists
Which meanings sit behind the tags on Rust Devblog Server?
These are the tags Rust Devblog Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): The network layer is RakNet, standard in the game; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?
These themed Rust Data Lab lists carry Rust Devblog Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
How does Rust Devblog Server compare with other servers in the rankings?
Rust Devblog Server sits at #15,982 for seven-day player hours, placing it in the top 71% of ranked servers.
What does the current player count on Rust Devblog Server tell you?
No live signal from Rust Devblog Server right now, which was last seen 34 days 14 hours ago.
How to join
What is the way to join Rust Devblog Server?
You can connect by pressing F1 in Rust and entering client.connect 94.229.18.118:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.