Rust Data LabData lab · live
Live readings Servers11,709 Players54,841 Populated3,244 Fresh wipes · 3h155 Sampled every 5 min

Element card · group Modded · atomic number 15,982, its rank

Rust Devblog Server

Offline 94.229.18.118:28015 checked 34d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,982top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 144
    ShockRust | Blue | NoLimit no group limit · 149 on average 144/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 124
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124/ 100
  3. 3 Re RETRO RUST #1 … 185
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 185/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 75
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 75/ 700
  5. 5 Ru RustSpain.com … 8
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 8/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 16
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 16/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Rust Devblog Server?

Generated by the game, the map on Rust Devblog Server is procedural.

What rules has Rust Devblog Server set, and what settings are in force?

Nothing in the name of Rust Devblog Server gives a gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is Rust Devblog Server based in?

Nothing about a region is published by Rust Devblog Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 94.229.18.118:28015.

What Rust version does Rust Devblog Server currently run?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Rust Devblog Server stay up, and how reliable is its uptime?

Rust Devblog Server is not online at the moment; the last sighting was 34 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Rust Devblog Server?

Rust Devblog Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 36 days 15 hours ago.

Tags, lists

Which meanings sit behind the tags on Rust Devblog Server?

These are the tags Rust Devblog Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): The network layer is RakNet, standard in the game; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?

These themed Rust Data Lab lists carry Rust Devblog Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player counts

How does Rust Devblog Server compare with other servers in the rankings?

Rust Devblog Server sits at #15,982 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on Rust Devblog Server tell you?

No live signal from Rust Devblog Server right now, which was last seen 34 days 14 hours ago.

How to join

What is the way to join Rust Devblog Server?

You can connect by pressing F1 in Rust and entering client.connect 94.229.18.118:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
v2362
Protocol To join, your game must match protocol 2362.
ptrak
Networking The network layer is RakNet, standard in the game.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Other

hil2cpp
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
stok
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.