Rust Data LabData lab · live
Live readings Servers11,658 Players32,604 Populated2,794 Fresh wipes · 3h75 Sampled every 5 min

Element card · group Modded · atomic number 16,968, its rank

Rust Devblog Server

Offline 94.229.18.211:28015 checked 31d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,968top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 34
    ShockRust | Blue | NoLimit no group limit · 153 on average 34/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 120
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120/ 100
  3. 3 Re RETRO RUST #1 … 47
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 47/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 13
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13/ 700
  5. 5 Ru RustSpain.com … 1
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 1/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 2
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 2/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Devblog Server?

A procedural map runs on Rust Devblog Server, generated by the game.

How is Rust Devblog Server configured, and what rules apply?

Nothing in the name of Rust Devblog Server gives a gather rate. The server publishes no limit on group size. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is off, Valve's anti-cheat.

Server facts

Which location is Rust Devblog Server based in?

Nothing about a region is published by Rust Devblog Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 94.229.18.211:28015 is the address it uses.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rust Devblog Server stay online?

Currently offline, Rust Devblog Server was last seen 31 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 27 September 2026.

Wipe schedule

What is the wiping pattern on Rust Devblog Server?

Rust Devblog Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 36 days 9 hours ago.

Tags, lists

How should you read the tags on Rust Devblog Server?

These are the tags Rust Devblog Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; v2362 (Protocol): The server runs protocol 2362, so your game needs the same version; ptrak (Networking): This runs on RakNet, the standard layer; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?

The Rust Data Lab lists that include Rust Devblog Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player numbers

What position does Rust Devblog Server hold among Rust servers?

Player hours over the last week put Rust Devblog Server at #16,968, inside the top 71% of ranked servers.

How many players does Rust Devblog Server have at the moment?

Rust Devblog Server is offline at the moment; the last sighting was 31 days 10 hours ago.

Getting on

What is the way to join Rust Devblog Server?

Open the console with F1 in Rust and type client.connect 94.229.18.211:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
v2362
Protocol The server runs protocol 2362, so your game needs the same version.
ptrak
Networking This runs on RakNet, the standard layer.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it is not standard Rust.
stok
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.