Rust Data LabData lab · live
Live readings Servers11,684 Players38,205 Populated2,919 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Modded · atomic number 15,353, its rank

Rust Devblog Server

Offline 94.229.18.22:28015 checked 4d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,353top 69%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Re RETRO RUST #1 … 28
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 28/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 12
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 12/ 700
  5. 5 Ru RustSpain.com … 3
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 1
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 1/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Devblog Server?

A procedural map runs on Rust Devblog Server, generated by the game.

What rules has Rust Devblog Server set, and what settings are in force?

No gather rate appears in the name of Rust Devblog Server. No group limit is published. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is disabled.

Server details

Which location is Rust Devblog Server based in?

There is no region on record for Rust Devblog Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 94.229.18.22:28015 is the address it uses.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is Rust Devblog Server for staying online?

Currently offline, Rust Devblog Server was last seen 4 days 15 hours ago. It was online for 0 of 96 hours in the last 4 full days, which is 0% uptime. On 24 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on Rust Devblog Server, and at what time?

The record holds too few of Rust Devblog Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 days 1 hours ago.

Lists and tags

What should you understand from the tags Rust Devblog Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; v2362 (Protocol): The server runs protocol 2362, so your game needs the same version; ptrak (Networking): RakNet is the network layer here, as standard in Rust; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list Rust Devblog Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Devblog Server appear in?

You will find Rust Devblog Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population

How does Rust Devblog Server compare with other servers in the rankings?

Rust Devblog Server sits at #15,353 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is Rust Devblog Server right now?

The last recorded sighting of Rust Devblog Server was 4 days 15 hours ago, and it is offline now. The seven-day average for this server is 0 players.

Getting on

How can you connect to Rust Devblog Server?

Open the console with F1 in Rust and type client.connect 94.229.18.22:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
v2362
Protocol The server runs protocol 2362, so your game needs the same version.
ptrak
Networking RakNet is the network layer here, as standard in Rust.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Other

hil2cpp
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
stok
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.