Rust Data LabData lab · live
Live readings Servers11,791 Players67,584 Populated3,634 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 15,668, its rank

Rust Devblog Server

Offline 94.229.18.9:28015 checked 16d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,668top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 98
    ShockRust | Blue | NoLimit no group limit · 157 on average 98/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  3. 3 Re RETRO RUST #1 … 101
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 101/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 87
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 87/ 700
  5. 5 Ru RustSpain.com … 29
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 29/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 21
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 21/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Devblog Server?

Generated by the game, the map on Rust Devblog Server is procedural.

How is Rust Devblog Server configured, and what rules apply?

No gather rate appears in the name of Rust Devblog Server. No group limit is published. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is off: Valve's VAC.

Server details

Which location is Rust Devblog Server based in?

There is no region on record for Rust Devblog Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 94.229.18.9:28015.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does Rust Devblog Server stay online?

Right now Rust Devblog Server is offline, with its last appearance 16 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 11 October 2026.

Wipes and resets

What is the wiping pattern on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 16 days 23 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on Rust Devblog Server?

The game's server browser reads the tags Rust Devblog Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; v2362 (Protocol): The server runs protocol 2362, so your game needs the same version; ptrak (Networking): The network layer is RakNet, standard in the game; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?

You will find Rust Devblog Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player numbers

Against other Rust servers, where does Rust Devblog Server place?

Rust Devblog Server sits at #15,668 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does Rust Devblog Server have at the moment?

No live signal from Rust Devblog Server right now, which was last seen 16 days 23 hours ago.

Connection

What is the way to join Rust Devblog Server?

Open the console with F1 in Rust and type client.connect 94.229.18.9:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
v2362
Protocol The server runs protocol 2362, so your game needs the same version.
ptrak
Networking The network layer is RakNet, standard in the game.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Other

hil2cpp
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.
stok
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.