Element card · group Modded · atomic number 15,668, its rank
Rust Devblog Server
Offline 94.229.18.9:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Rust Devblog Server?
Generated by the game, the map on Rust Devblog Server is procedural.
How is Rust Devblog Server configured, and what rules apply?
No gather rate appears in the name of Rust Devblog Server. No group limit is published. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is off: Valve's VAC.
Server details
Which location is Rust Devblog Server based in?
There is no region on record for Rust Devblog Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 94.229.18.9:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. The protocol must match for you to join; Steam will update your game.
How reliably does Rust Devblog Server stay online?
Right now Rust Devblog Server is offline, with its last appearance 16 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 11 October 2026.
Wipes and resets
What is the wiping pattern on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 16 days 23 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Rust Devblog Server?
The game's server browser reads the tags Rust Devblog Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; v2362 (Protocol): The server runs protocol 2362, so your game needs the same version; ptrak (Networking): The network layer is RakNet, standard in the game; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?
You will find Rust Devblog Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player numbers
Against other Rust servers, where does Rust Devblog Server place?
Rust Devblog Server sits at #15,668 for seven-day player hours, placing it in the top 71% of ranked servers.
How many players does Rust Devblog Server have at the moment?
No live signal from Rust Devblog Server right now, which was last seen 16 days 23 hours ago.
Connection
What is the way to join Rust Devblog Server?
Open the console with F1 in Rust and type client.connect 94.229.18.9:28015. The Launch Rust button on this page does the same job through Steam.