Element card · group Modded · atomic number 15,349, its rank
Rust Devblog Server
Offline 94.229.19.113:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
What rules has Rust Devblog Server set, and what settings are in force?
No gather rate appears in the name of Rust Devblog Server. Nothing is published about a group limit. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is off: Valve's VAC.
Server details
In what location does Rust Devblog Server sit?
There is no region on record for Rust Devblog Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 94.229.19.113:28015.
On what Rust version does Rust Devblog Server operate?
On Windows, Rust Devblog Server is running Rust network protocol 2362. The protocol must match for you to join; Steam will update your game.
How reliably does Rust Devblog Server stay online?
Currently offline, Rust Devblog Server was last seen 6 days 18 hours ago. For the last 6 full days, 0 of 144 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 22 October 2026.
Wipe days
What is the wiping pattern on Rust Devblog Server?
The record holds too few of Rust Devblog Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 30 days 23 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on Rust Devblog Server?
The game's server browser reads the tags Rust Devblog Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): RakNet is the network layer here, as standard in Rust; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?
You will find Rust Devblog Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
What position does Rust Devblog Server hold among Rust servers?
Rust Devblog Server sits at #15,349 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is Rust Devblog Server right now?
The last recorded sighting of Rust Devblog Server was 6 days 18 hours ago, and it is offline now. The past week gives an average of 0 players.
How to join
How can you connect to Rust Devblog Server?
Open the console with F1 in Rust and type client.connect 94.229.19.113:28015. The Launch Rust button on this page does the same job through Steam.