Rust Data LabData lab · live
Live readings Servers11,615 Players38,895 Populated2,943 Fresh wipes · 3h85 Sampled every 5 min

Element card · group Modded · atomic number 15,404, its rank

Rust Devblog Server

Offline 94.229.19.238:28015 checked 8d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,404top 69%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 74
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  2. 2 Ми МИНИ-КАРТА 2Х … 128
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128/ 100
  3. 3 Re RETRO RUST #1 … 112
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 112/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 40
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 40/ 700
  5. 5 Ru RustSpain.com … 4
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 12
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 12/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Rust Devblog Server?

A procedural map runs on Rust Devblog Server, generated by the game.

What settings and rules apply on Rust Devblog Server?

Nothing in the name of Rust Devblog Server gives a gather rate. Nothing is published about a group limit. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is disabled.

About the server

In what location does Rust Devblog Server sit?

Nothing about a region is published by Rust Devblog Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 94.229.19.238:28015 is the address it uses.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Rust Devblog Server for staying online?

Currently offline, Rust Devblog Server was last seen 8 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 20 October 2026.

Wipe days

What is the wiping pattern on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 days 6 hours ago.

Lists and tags

How should you read the tags on Rust Devblog Server?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): This runs on RakNet, the standard layer; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Rust Devblog Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust Devblog Server appear in?

You will find Rust Devblog Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population

What position does Rust Devblog Server hold among Rust servers?

Rust Devblog Server sits at #15,404 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is Rust Devblog Server right now?

Rust Devblog Server is offline at the moment; the last sighting was 8 days 9 hours ago.

Connection

What is the way to join Rust Devblog Server?

In Rust, press F1 and enter client.connect 94.229.19.238:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
v2362
Protocol To join, your game must match protocol 2362.
ptrak
Networking This runs on RakNet, the standard layer.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it is not standard Rust.
stok
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.