Element card · group Modded · atomic number 15,621, its rank
Rust Devblog Server
Offline 94.229.24.64:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Rust Devblog Server?
Generated by the game, the map on Rust Devblog Server is procedural.
What settings and rules apply on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. The server publishes no limit on group size. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts Rust Devblog Server?
Nothing about a region is published by Rust Devblog Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 94.229.24.64:28015.
On what Rust version does Rust Devblog Server operate?
On Windows, Rust Devblog Server is running Rust network protocol 2362. The protocol must match for you to join; Steam will update your game.
Does Rust Devblog Server stay up, and how reliable is its uptime?
Right now Rust Devblog Server is offline, with its last appearance 34 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.
Wipes and resets
How often does a wipe happen on Rust Devblog Server, and at what time?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 35 days 23 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Rust Devblog Server?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2362 (Protocol): The server runs protocol 2362, so your game needs the same version; ptrak (Networking): This runs on RakNet, the standard layer; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Rust Devblog Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?
You will find Rust Devblog Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
How does Rust Devblog Server compare with other servers in the rankings?
The seven-day player-hours table has Rust Devblog Server at #15,621, in the top 71% of ranked servers.
How full is Rust Devblog Server right now?
Rust Devblog Server is offline at the moment; the last sighting was 34 days 11 hours ago.
Getting on
What is the way to join Rust Devblog Server?
In Rust, press F1 and enter client.connect 94.229.24.64:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.