Element card · group Modded · atomic number 14,089, its rank
Rust Devblog Server
Offline 94.229.27.161:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game.
What rules has Rust Devblog Server set, and what settings are in force?
The name of Rust Devblog Server carries no gather rate. Nothing is published about a group limit. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is disabled.
Server facts
In what location does Rust Devblog Server sit?
There is no region on record for Rust Devblog Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 94.229.27.161:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Rust Devblog Server for staying online?
Currently offline, Rust Devblog Server was last seen 13 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on Rust Devblog Server?
Rust Devblog Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 days 4 hours ago.
Tags, lists
What should you understand from the tags Rust Devblog Server carries?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; v2362 (Protocol): Protocol 2362 is required; join only if your game matches it; ptrak (Networking): This runs on RakNet, the standard layer; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Rust Devblog Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?
The Rust Data Lab lists that include Rust Devblog Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player numbers
Against other Rust servers, where does Rust Devblog Server place?
Rust Devblog Server sits at #14,089 for seven-day player hours, placing it in the top 65% of ranked servers.
How many players does Rust Devblog Server have at the moment?
No live signal from Rust Devblog Server right now, which was last seen 13 days ago.
How to join
What is the way to join Rust Devblog Server?
In Rust, press F1 and enter client.connect 94.229.27.161:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.