Rust Data LabData lab · live
Live readings Servers11,720 Players57,954 Populated3,334 Fresh wipes · 3h174 Sampled every 5 min

Element card · group Modded · atomic number 15,917, its rank

FOES

Offline 94.231.215.7:28115 checked 27d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,917top 69%
Last wipe37d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 21 SepSun 20 SepWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 23 hours in, with 2 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 18:50 UTC37d ago 6+2 queue – running 0
Sun 20 Sep, 23:43 UTC38d ago 6+2 queue – 0.8 days 0
Wed 16 Sep, 21:53 UTC42d ago 1 halved by day 1 4.1 days 0
Wed 16 Sep, 04:46 UTC43d ago 1 – 0.7 days 0
Tue 15 Sep, 04:50 UTC44d ago 1 – 1 days 0
Sun 13 Sep, 21:30 UTC45d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on FOES?

The map on FOES is procedural at size 1,000 with seed 220, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is FOES configured, and what rules apply?

No gather rate appears in the name of FOES. You get up to 50 players per group. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts FOES?

Nothing about a region is published by FOES. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 94.231.215.7:28115 is the address it uses.

Which Rust version is FOES on?

Rust network protocol 2633 and build 165217 on Linux is what FOES uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is FOES for staying online?

Currently offline, FOES was last seen 27 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

How often does a wipe happen on FOES, and at what time?

There is no next wipe to predict for FOES, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 37 days 15 hours ago the current world was made.

What does a typical wipe day on FOES involve?

Recent wipes on average reached 4 players at their busiest. A peak 23 hours after the latest wipe, plus 2 more in the queue. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

What should you understand from the tags FOES carries?

The game's server browser reads the tags FOES publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts50 (Group limit): No team may exceed 50; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does FOES appear in?

These themed Rust Data Lab lists carry FOES: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does FOES hold among Rust servers?

FOES sits at #15,917 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on FOES tell you?

FOES is offline at the moment; the last sighting was 27 days 1 hours ago.

Getting on

How can you connect to FOES?

You can connect by pressing F1 in Rust and entering client.connect 94.231.215.7:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts50,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players Player slots: 0.
ts50
Group limit No team may exceed 50.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.