Element card · group Modded · atomic number 14,950, its rank
Rust Devblog 299 [No-Steam / Oxide]
Offline 94.249.148.16:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Rust Devblog 299 [No-Steam / Oxide]?
Generated by the game, the map on Rust Devblog 299 [No-Steam / Oxide] is procedural.
What rules has Rust Devblog 299 [No-Steam / Oxide] set, and what settings are in force?
No gather rate appears in the name of Rust Devblog 299 [No-Steam / Oxide]. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.
Server details
What region hosts Rust Devblog 299 [No-Steam / Oxide]?
No region comes from Rust Devblog 299 [No-Steam / Oxide]; it does give eu2 as its region code. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 94.249.148.16:28015 is the address it uses.
On what Rust version does Rust Devblog 299 [No-Steam / Oxide] operate?
On Windows, Rust Devblog 299 [No-Steam / Oxide] is running Rust network protocol 2594 and build 128111. The protocol must match for you to join; Steam will update your game.
Does Rust Devblog 299 [No-Steam / Oxide] stay up, and how reliable is its uptime?
Right now Rust Devblog 299 [No-Steam / Oxide] is offline, with its last appearance 2 days 14 hours ago. For the last 2 full days, 1 of 48 hours were online, giving 2% uptime. The first sighting by Rust Data Lab was on 26 October 2026.
Wipe days
When does Rust Devblog 299 [No-Steam / Oxide] wipe, and how often?
The record holds too few of Rust Devblog 299 [No-Steam / Oxide]'s wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 3 hours ago.
Lists and tags
Which meanings sit behind the tags on Rust Devblog 299 [No-Steam / Oxide]?
The game's server browser reads the tags Rust Devblog 299 [No-Steam / Oxide] publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2594 (Protocol): To join, your game must match protocol 2594; cs128111 (Build): It runs build 128111; ptrak (Networking): This runs on RakNet, the standard layer; $reu2 (Region code): Its region code reads eu2; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Devblog 299 [No-Steam / Oxide] come up?
These themed Rust Data Lab lists carry Rust Devblog 299 [No-Steam / Oxide]: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
Against other Rust servers, where does Rust Devblog 299 [No-Steam / Oxide] place?
Player hours over the last week put Rust Devblog 299 [No-Steam / Oxide] at #14,950, inside the top 67% of ranked servers.
What does the current player count on Rust Devblog 299 [No-Steam / Oxide] tell you?
The last recorded sighting of Rust Devblog 299 [No-Steam / Oxide] was 2 days 14 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.
How to join
What is the way to join Rust Devblog 299 [No-Steam / Oxide]?
In Rust, press F1 and enter client.connect 94.249.148.16:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.