Rust Data LabData lab · live
Live readings Servers11,893 Players98,350 Populated3,934 Fresh wipes · 3h402 Sampled every 5 min

Element card · group Modded · atomic number 10,189, its rank

Rust Devblog Server

Offline 94.249.198.156:28015 checked 5d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak 1
Rank · atomic number#10,189top 46%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ми МИНИ-КАРТА 2Х … 131
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131/ 100
  3. 3 Re RETRO RUST #1 … 188
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 188/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 94
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 94/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 235
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average 235/ 700
  6. 6 Ru RustSpain.com … 350
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 350/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on Rust Devblog Server?

Generated by the game, the map on Rust Devblog Server is procedural.

What rules has Rust Devblog Server set, and what settings are in force?

The name of Rust Devblog Server carries no gather rate. No group limit is published. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is off, Valve's anti-cheat.

About the server

What region hosts Rust Devblog Server?

Nothing about a region is published by Rust Devblog Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 94.249.198.156:28015 is the address it uses.

On what Rust version does Rust Devblog Server operate?

On Windows, Rust Devblog Server is running Rust network protocol 2362. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Rust Devblog Server for staying online?

Currently offline, Rust Devblog Server was last seen 5 days 7 hours ago. For the last 7 full days, 15 of 168 hours were online, giving 9% uptime. The first sighting by Rust Data Lab was on 16 October 2026.

Wipe days

How often does a wipe happen on Rust Devblog Server, and at what time?

Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 16 hours ago.

Where it appears

Which meanings sit behind the tags on Rust Devblog Server?

The game's server browser reads the tags Rust Devblog Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): This runs on RakNet, the standard layer; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon; hil2cpp (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Devblog Server come up?

These themed Rust Data Lab lists carry Rust Devblog Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population

What position does Rust Devblog Server hold among Rust servers?

Rust Devblog Server sits at #10,189 for seven-day player hours, placing it in the top 46% of ranked servers.

How full is Rust Devblog Server right now?

No live signal from Rust Devblog Server right now, which was last seen 5 days 7 hours ago. The week's figures average 0 players and top out at 1.

Getting on

How can you connect to Rust Devblog Server?

Open the console with F1 in Rust and type client.connect 94.249.198.156:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
v2362
Protocol To join, your game must match protocol 2362.
ptrak
Networking This runs on RakNet, the standard layer.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Other

hil2cpp
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.