Element card · group Modded · atomic number 15,509, its rank
TEST
Offline 94.25.238.77:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on TEST?
Generated by the game, the map on TEST is procedural.
How is TEST configured, and what rules apply?
Nothing in the name of TEST gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server details
What region hosts TEST?
Nothing about a region is published by TEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 94.25.238.77:28015.
Which Rust version is TEST on?
Rust network protocol 2634 and build 166652 on Windows is what TEST uses. The protocol must match for you to join; Steam will update your game.
How dependable is TEST for staying online?
Right now TEST is offline, with its last appearance 16 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 9 October 2026.
Wipe schedule
How often does a wipe happen on TEST, and at what time?
TEST's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 3 hours ago the current world was made.
Tags, lists
What should you understand from the tags TEST carries?
The game's server browser reads the tags TEST publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEST come up?
The Rust Data Lab lists that include TEST are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does TEST compare with other servers in the rankings?
TEST sits at #15,509 for seven-day player hours, placing it in the top 71% of ranked servers.
What does the current player count on TEST tell you?
No live signal from TEST right now, which was last seen 16 days ago.
How to join
What steps get you onto TEST?
Open the console with F1 in Rust and type client.connect 94.25.238.77:28015. The Launch Rust button on this page does the same job through Steam.