Element card · group Modded · atomic number 12,990, its rank
Test server
Offline 94.51.131.235:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What rules has Test server set, and what settings are in force?
No gather rate appears in the name of Test server. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
About the server
Which location is Test server based in?
Nothing about a region is published by Test server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 94.51.131.235:28015 is the address it uses.
On what Rust version does Test server operate?
Rust network protocol 2633 and build 163207 on Windows is what Test server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Test server for staying online?
Right now Test server is offline, with its last appearance 44 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe schedule
What is the wiping pattern on Test server?
Test server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 84 days 18 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Test server?
These are the tags Test server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163207 (Build): It runs build 163207; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test server come up?
The Rust Data Lab lists that include Test server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Test server hold among Rust servers?
Player hours over the last week put Test server at #12,990, inside the top – of ranked servers.
How full is Test server right now?
No live signal from Test server right now, which was last seen 44 days 5 hours ago.
How to join
What is the way to join Test server?
Open the console with F1 in Rust and type client.connect 94.51.131.235:28015. The Launch Rust button on this page does the same job through Steam.