Element card · group Modded · atomic number 13,280, its rank
Test server
Offline 94.51.134.116:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What settings and rules apply on Test server?
The name of Test server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Test server?
Nothing about a region is published by Test server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 94.51.134.116:28015.
Which Rust version is Test server on?
Rust network protocol 2633 and build 163207 on Windows is what Test server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Test server stay online?
Test server is not online at the moment; the last sighting was 39 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on Test server, and at what time?
Too few wipes are on record for Test server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 86 days 19 hours ago.
Where it appears
How should you read the tags on Test server?
gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163207 (Build): It runs build 163207; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Test server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Test server appear in?
These themed Rust Data Lab lists carry Test server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does Test server hold among Rust servers?
Player hours over the last week put Test server at #13,280, inside the top – of ranked servers.
How many players does Test server have at the moment?
The last recorded sighting of Test server was 39 days 21 hours ago, and it is offline now.
Connection
What is the way to join Test server?
In Rust, press F1 and enter client.connect 94.51.134.116:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.