Rust Data LabData lab · live
Live readings Servers11,702 Players66,491 Populated3,572 Fresh wipes · 3h111 Sampled every 5 min

Element card · group Modded · atomic number 16,009, its rank

ANCHOR TEST - local stand

Offline 95.105.76.2:28115 checked 23d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak –
Rank · atomic number#16,009top 71%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep5 Oct8 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap9.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:28 UTC23d ago 0 – running 0
Thu 24 Sep, 17:31 UTC33d ago 0 – 9.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on ANCHOR TEST - local stand?

Generated by the game, the map on ANCHOR TEST - local stand is procedural.

What settings and rules apply on ANCHOR TEST - local stand?

No gather rate appears in the name of ANCHOR TEST - local stand. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts ANCHOR TEST - local stand?

There is no region on record for ANCHOR TEST - local stand. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 95.105.76.2:28115 is the address it uses.

On what Rust version does ANCHOR TEST - local stand operate?

Rust network protocol 2634 and build 166652 on Windows is what ANCHOR TEST - local stand uses. The protocol must match for you to join; Steam will update your game.

Does ANCHOR TEST - local stand stay up, and how reliable is its uptime?

Currently offline, ANCHOR TEST - local stand was last seen 23 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.

Wipes and resets

What is the wiping pattern on ANCHOR TEST - local stand?

ANCHOR TEST - local stand's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 23 hours ago.

On ANCHOR TEST - local stand, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 1 hours after it began.

Lists and tags

What should you understand from the tags ANCHOR TEST - local stand carries?

The game's server browser reads the tags ANCHOR TEST - local stand publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does ANCHOR TEST - local stand come up?

You will find ANCHOR TEST - local stand on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does ANCHOR TEST - local stand hold among Rust servers?

ANCHOR TEST - local stand sits at #16,009 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on ANCHOR TEST - local stand tell you?

The last recorded sighting of ANCHOR TEST - local stand was 23 days 22 hours ago, and it is offline now.

Getting on

What is the way to join ANCHOR TEST - local stand?

You can connect by pressing F1 in Rust and entering client.connect 95.105.76.2:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp4
Max players It has 4 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.