Rust Data LabData lab · live
Live readings Servers11,614 Players33,332 Populated2,810 Fresh wipes · 3h68 Sampled every 5 min

Element card · group Modded · atomic number 7,367, its rank

RUST COMBAT | Training

Offline 95.165.66.56:28015 checked 2d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 4
Rank · atomic number#7,367top 33%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak6players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctFri 16 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:36 UTC5d ago 4 – running 0
Mon 19 Oct, 12:51 UTC9d ago 6 held half 4 days 0
Fri 16 Oct, 12:07 UTC12d ago 9 halved by day 1 3 days 2
Thu 15 Oct, 18:10 UTC13d ago 9 – 0.7 days 1
Fri 9 Oct, 02:18 UTC20d ago 1 held half 6.7 days 1
Thu 8 Oct, 01:11 UTC21d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 46
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 46/ 999
  2. 2 Bu [NA] Builders … 88
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 88/ 999
  3. 3 Ru [AU] Rusticate… 77
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 77/ 150
  4. 4 At Atlas // CSL -… 14
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 14/ 100
  5. 5 Aq AQRUX RUST BUI… 13
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 13/ 100
  6. 6 Ko KoalaKopters -… 13

Quick answers

from the figures on this page

Server setup

How is RUST COMBAT | Training configured, and what rules apply?

The name of RUST COMBAT | Training carries no gather rate. Groups top out at 20 players. Play runs as combat training, loot is handed out for aim and PvP practice. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server details

In what location does RUST COMBAT | Training sit?

Nothing about a region is published by RUST COMBAT | Training. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 95.165.66.56:28015.

What Rust version does RUST COMBAT | Training currently run?

Rust network protocol 2635 and build 168909 on Windows is what RUST COMBAT | Training uses. The protocol must match for you to join; Steam will update your game.

Does RUST COMBAT | Training stay up, and how reliable is its uptime?

Right now RUST COMBAT | Training is offline, with its last appearance 2 days 10 hours ago. It was online for 46 of 168 hours in the last 7 full days, which is 27% uptime. On 6 October 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on RUST COMBAT | Training, and at what time?

There is no next wipe to predict for RUST COMBAT | Training, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 11 hours ago.

On RUST COMBAT | Training, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 6 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 67% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on RUST COMBAT | Training?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts20 (Group limit): No team may exceed 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list RUST COMBAT | Training publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RUST COMBAT | Training appear in?

The Rust Data Lab lists that include RUST COMBAT | Training are: Modded Rust servers, measured, Aim training servers, measured live, Rust build and creative servers and Creative Rust servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does RUST COMBAT | Training hold among Rust servers?

RUST COMBAT | Training sits at #7,367 for seven-day player hours, placing it in the top 33% of ranked servers.

How full is RUST COMBAT | Training right now?

No live signal from RUST COMBAT | Training right now, which was last seen 2 days 10 hours ago. A seven-day sample gives 0 players on average and 4 at the top.

Connection

What is the way to join RUST COMBAT | Training?

You can connect by pressing F1 in Rust and entering client.connect 95.165.66.56:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^c,^d,gmrust,cs168909,ts20

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts20
Group limit No team may exceed 20.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.